Gamma version available
A demo has been released!
You can now play the Gamma version with both characters: Cee Ann & Riptide
Cee Ann is the character with adaptability while Riptide is the one that evolves.
You can find a couple gameplay videos for each character, but its recommended to watch after you played!
Cee Ann's vast skills/moveset/mechanisms are taken into account for said word (Adaptable) which allows the player to customize the gameplay to its style. It also means that the character has no limitations on mechanics such as double jump and others dynamisms, but he would be facing evolution since he's unable to upgrade physical traits such as character statistics.
Cee Ann's disadvantage: he's unable to regenerate over time like a living being, unless an external source is there to aid. He as well takes advantage of his traits such as combining his moves to perform large chains of attacks and leave little room for possible treats. Making good use of combos to balance an unfair opponent with large health.
Riptide is able to, being able to extend its defense and endure large combats as he grows in combat, speed and strength. But as his opposite, he's very limited to his body traits where he can learn a limited amount of skills that can be either innate or possible with practice.
Riptide's strength is that he can break through most enemies defense, the spear along with his attack power is able to perforate through the barrier or shell that the enemy would use to protect themselves.
In this Demo you will find the following updates (from Beta to Gamma):
Cee Ann's updates
- Mach 2 is now available as the special bar gets activated.
- This also releases some special attacks like the energy bomb
- Riptide was added as new character.
Riptide's updates
- The stats menu is now fully functional.
- Now you can upgrade your attack, resistance, defense and special charge.
- The upgrade costs were rebalanced to make it fair and easier to complete.
General updates:
- Autosave feature is fully functional along with data display from the menu.
- Files are now stored in specific folders.
- Control mapping on third party controllers had been tested and now it saves, meaning that you no longer have to map them after quitting the game.
- The character select portaits were changed.
- Getting extra lives, when doing a no damage run gives you points (meaning you can boost your farming rate quite a bit).
- When charging the character's bar: the screen goes dark, as both character cover their eyes and focus on concentrating energy.
- Character selection screen was added.
- Live system select was added.
Compatibility:
- Support for Third Party, Playstation and Xbox controllers.
- Customization is only available for Keyboard and Generic Joystick (Third party)
- Dual language support: The game will pick between English or Spanish based on your computer settings (OS).
- This demo is only available for windows and its limited 11 levels.
Lives implementation
Lives were added into the game as items, now you can collect and stack up to 5 or more depending of your gameplay style.
if the item in question can't add up to the count it will refill your health instead. Which is perfect if you plan to do a single run without loss.
Lightning
Lightning system was fixed when walking into caves and stepping out of them.
Game mode is now functional:
You can select between 4 game modes.
The following act as such
Game Mode | Lives | Behaviour in Stage | Behaviour vs Boss |
---|---|---|---|
Complex | 5 | allows for the player to run through the stage while refillings it's healthbar when defeated | Your lives system won't refill against a boss, instead you will have to start over behind the boss room in the last CHECKPOINT. |
Challenge | 5 | the lives system will make you start the stage again from the last CHECKPOINT | The only time your healthbar gets a refill its when you are against a difficult enemy that is the boss battles. |
Arcade | Like the standard back then, you are given 3 lives but can raise up to 9. | you get defeated and respawn on the last checkpoint | same with the boss |
Casual | you will be given 7 lives just like a cat. | It allows you to refill your depleted healthbar no matter the situation | same with the boss |
All these modes end up to the same screen when its a GAME OVER:
You will be sent to the MENU SELECT where you can load your last save from the last time you went.
Demonstration after powerup
Each time you defeat a boss or get a powerup, it will run a demonstration to show how it works.
Sometimes there will be decent gimmicks you can learn from those, keep in mind those are a WIP and its planned to be able to skip with a button press.
Screen modes
Screen modes were an option you could find the MENU SELECT.
Now they are removed and instead they will be added as function keys for F2 to F4 with the following order
- F2: Window mode, Base resolution.
- F3: Window mode, Base resolution X2.
- F4: Fullscreen mode.
Camera transitions
The game now features camera transitions while ZoomIN mode (prototype)
They will help you see your sorroundings as it scrolls to points of interest where there could be paths to lead the way
The same could be said as they focus on scenes as well.
Filters
Scanlines were added as an option (yet to be implemented into keys)
The following are as such.
- Horizontal scanlines base X view
- Horizontal scanlines base X GUI
- Vertical scanlines base X view
Use Filters with functional keys F5-F8
Scanlines quality may vary depending on the screen.
Files
Get Copycat, Cee Ann
Copycat, Cee Ann
Action platformer with RPG elements, featuring combat mechanics
Status | In development |
Author | Bluetail7 |
Genre | Platformer, Action, Shooter |
Tags | combos, Controller, Fast-Paced, gamepad, Hack and Slash, Side Scroller, Versus |
Languages | English, Spanish; Castilian, Spanish; Latin America |
Accessibility | Subtitles, Configurable controls, Interactive tutorial |
More posts
- Epsilon update in the works6 days ago
- Internal UpdateApr 26, 2024
- Gameplay de la demo mostrada en el eventoApr 16, 2024
- Updates & Backstory before the events of the gameMar 20, 2024
- Early access to recent updates and new characterFeb 04, 2024
- Gamma version availableDec 31, 2023
- SAMPLE DEMONov 02, 2023
- Futura actualizacion, Juego de plataformasMay 15, 2023
- Coming updateMay 15, 2023
Leave a comment
Log in with itch.io to leave a comment.